The mouselook + keyboard movement is good, and the way the legs orient to movement, and the upper body orients to the mouse is great. Makes control very clear. Without punching, it's difficult to tell how the combat will actually work, but the movement is a promising start!
A strength of this game is the punching animation. A point of friction is that the punching doesn't seem to always work. Once in awhile it looks like it will work then it stops. I'd like to see more of how you use stealth or guns a blazing on the Itch page. Perhaps that is not yet implemented.
Is this the version from weeks ago? You were supposed to upload a new version last week. You can always upload a version whenever you want, but I'll require 2 more uploads before your presentation.
I like the movement animation of the player but i don't get what the shift does, i suggest that you could add description of controls to your itch page.
I like the movement how it feel and work I give that a very good job. A point of friction is there nothing to do but walk past the enemy. The itch page can improve by telling us more infomation.
Strength's for this game is that the movement is really smooth, and I really like the perspective of the player, I find it unique and charming. One friction I had with this game was I wasn't really sure on what to do, or how to defend myself against the enemies. One way you could improve your pages is to maybe change the colors so its more interesting to look at.
One strength is the unique walk animation. A point of friction is when you touch the power source it resets the game instantly, making it look like you just died. To improve the Itch page, you can make it more clear on the game name.
A strength of the game is being able to move your camera with the mouse. I don't know how to fight the enemies because it doesn't tell you how to or the feature hasn't been done yet, so that's some friction. On the itch page, it could tell more story because it said reach the legs, but what do the legs do?
One strength in the game is the character design is new and cool and the movement is pretty smooth. One friction point is there isn't a clear instruction on what to do and the you can't fight them even after raising your fist. An improvement for the Itch page is a direction or text for what you are doing
One strength of the game so far is definitely the camera movement. But one friction i found is that the enemies can hit through the walls, and you can't punch when holding up your fists. And for the itch page, i know that it is still under development but i think that the description doesn't match what we play in the game.
I like how the character is a human and the walking animation and how the enemy is gadot.Now the friction point is probably the map i feel like there could be more details to the house,and maybe different enemies aside from gadot.
The character in game looks so detailed, having control list to show the control of what to press. The actions of the character also looks cool like a real person, what the game needs is a tutoriol video for a early gameplay.
A strength of this game is that the camera follows the player or character and that the camera angle of the game is pretty cool. Something to work on is that you can't deal damage to the enemy and that it doesn't have barriers to prevent you from going off the map. I would improve the enemy by giving it a skin and add a storyline to improve this game.
A strength I like is the movement of the game and the overall game mechanics are well made and add a lot to the game making it enjoyable. One point of friction is you are able to walk endless outside of the map. I would say to make a out of bounds area so the game is not endless. And for the itch it covers most of the details so I would say to add more information on the story.
The character's camera and its movement is very nice however a lot of bugs occurred.
When ready_fist = true and the enemy hit the player the yellow bar goes down, and the health stays the same and when yellow_bar == 0 then I die.
When upon respawn from the first bullet point, and was hit by the enemy again the red bar and the yellow bar goes down. When yellow bar hits 0 then I die
The PathFinding of the enemy is really not so great, the enemy tracks the player position but it doesn't have a flag or any links or a better ray-cast system.
The enemy doesn't have a range of approach, it supposed to have a domain, and range of the enemy's ray-cast.
The camera is smooth but the attack could need some improving, there is a part where you could walk outside the map without knowing it was the wrong way. One thing I would improve the page is making the thumb nail more eye catching Overall, the lore is good and camera movements were excellent.
i think that the game is nice it feels good to play but i think that u need to add more things to do. but the fight was not the best it did not feel good to fight them.
One strength is the player model and the animation is smooth. One problem is if you dash without moving, it uses stamina. I would add more background onto the itch page.
The animation for the main character is very nice and smooth, but there are some lacking sprites. I've noticed only the character is developed while other aspects of the game are not working like the items and not knowing what they do. Try adding more description on what each character does and what each item does aswell.
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I like the animation; it’s good. I think it could be improved by adding fighting. Maybe the character could be ready to attack but unable to do so.
The mouselook + keyboard movement is good, and the way the legs orient to movement, and the upper body orients to the mouse is great. Makes control very clear. Without punching, it's difficult to tell how the combat will actually work, but the movement is a promising start!
A strength of this game is the punching animation. A point of friction is that the punching doesn't seem to always work. Once in awhile it looks like it will work then it stops. I'd like to see more of how you use stealth or guns a blazing on the Itch page. Perhaps that is not yet implemented.
Is this the version from weeks ago? You were supposed to upload a new version last week. You can always upload a version whenever you want, but I'll require 2 more uploads before your presentation.
I like the movement animation of the player but i don't get what the shift does, i suggest that you could add description of controls to your itch page.
I like the animation is good and I thing can add the fighting it maybe have the ready the attack but cant to attack.
I like the movement how it feel and work I give that a very good job. A point of friction is there nothing to do but walk past the enemy. The itch page can improve by telling us more infomation.
good movements but I couldn't find how to fight back and it needs out of bound blocks a way to improve your itch page is to add decoration
Student Comment:
Strength's for this game is that the movement is really smooth, and I really like the perspective of the player, I find it unique and charming. One friction I had with this game was I wasn't really sure on what to do, or how to defend myself against the enemies. One way you could improve your pages is to maybe change the colors so its more interesting to look at.
One strength is the unique walk animation. A point of friction is when you touch the power source it resets the game instantly, making it look like you just died. To improve the Itch page, you can make it more clear on the game name.
A strength of the game is being able to move your camera with the mouse. I don't know how to fight the enemies because it doesn't tell you how to or the feature hasn't been done yet, so that's some friction. On the itch page, it could tell more story because it said reach the legs, but what do the legs do?
One strength in the game is the character design is new and cool and the movement is pretty smooth. One friction point is there isn't a clear instruction on what to do and the you can't fight them even after raising your fist. An improvement for the Itch page is a direction or text for what you are doing
One strength of the game so far is definitely the camera movement. But one friction i found is that the enemies can hit through the walls, and you can't punch when holding up your fists. And for the itch page, i know that it is still under development but i think that the description doesn't match what we play in the game.
I like how the character is a human and the walking animation and how the enemy is gadot.Now the friction point is probably the map i feel like there could be more details to the house,and maybe different enemies aside from gadot.
Student hongliang: A nice game to play, have good direction to show what way should player go.
the movement looks good and detailed. what if i want to respawn because im lost. Add the main objective like what are you trying to look for.
The character in game looks so detailed, having control list to show the control of what to press. The actions of the character also looks cool like a real person, what the game needs is a tutoriol video for a early gameplay.
The movement is overall great and dash mechanic. I think you add more to game when playing your just going in circle
i like the camera movement i think you should add some type of way to fight the enemies and give the enemies models.
- The movement for the camera is a unique way of moving it
- Unclear objective on what to do
- Could explain what each of the % bar is for
A strength of this game is that the camera follows the player or character and that the camera angle of the game is pretty cool. Something to work on is that you can't deal damage to the enemy and that it doesn't have barriers to prevent you from going off the map. I would improve the enemy by giving it a skin and add a storyline to improve this game.
A strength I like is the movement of the game and the overall game mechanics are well made and add a lot to the game making it enjoyable. One point of friction is you are able to walk endless outside of the map. I would say to make a out of bounds area so the game is not endless. And for the itch it covers most of the details so I would say to add more information on the story.
The character's camera and its movement is very nice however a lot of bugs occurred.
the second one isnt a bug, if you are ready you move slower but dont take "lethal" damage. the yellow bar is recoverable, the red bar is not.
The camera is smooth but the attack could need some improving, there is a part where you could walk outside the map without knowing it was the wrong way. One thing I would improve the page is making the thumb nail more eye catching Overall, the lore is good and camera movements were excellent.
i think that the game is nice it feels good to play but i think that u need to add more things to do. but the fight was not the best it did not feel good to fight them.
the game movements are good.A problem is the boost uses your energy when your not moving if pressed on accident.I would improve the boost mechanic.
One strength is the player model and the animation is smooth. One problem is if you dash without moving, it uses stamina. I would add more background onto the itch page.
the dash gives i frames. if you are moving or not, it's useful for when you dont want to dash from one enemies attack to another's
The camera movement is very good, the idea overall is not bad but other than that the boost added more points.
The animation for the main character is very nice and smooth, but there are some lacking sprites. I've noticed only the character is developed while other aspects of the game are not working like the items and not knowing what they do. Try adding more description on what each character does and what each item does aswell.
you can't attack, and there isn't anything to do other than run away from the enemies
I like the movement and the animation, but I didn't get what the ready shift was for, it couldn't attack and it stopped you from dashing.