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Head Hunted - Mission Likely
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Devlog
MXM sprint devlog 1
May 07, 2026
by
mimcc
during this big long sprint time i worked on a lot of things. first i added a gun to the game, however that branch is kinda messed up right now so i cant get evidence, but trust me! i started working...
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sprint dev log 1
May 07, 2026
by
yck.suki
Claim: This week I moved the “Pause Menu Bug Fix” card to the Done column. I also moved the “Level Transition UI” card to the In Progress column because that is what I am currently working on...
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devlog sl
May 07, 2026
by
sabrinale1
Claim: I redid the aligment on the placeholder tileset by adjusting where the walls are on the texture. I also aligned and added made by our 2d artist. I I implemented some props from our 2d artist in...
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Sprint Devlog 1__ Hanna
May 07, 2026
by
Cxuan2025
Claim:For the last two weeks, I finished the storyboard‘s draft in paper and the poster for our game Head Hunted . I also moved these two assignments to the “Done” section on our GitHub board. I...
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KL Weekly Progress Report SPRINT 1
May 07, 2026
by
kyl333
Over the last 2 weeks i did a fair amount of stuff. I moved a lot of cards into the done tab. I moved "start menu", "make enemies pathfind (with grid pathfinding or other), and 3 more which would fall...
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MXM weekly progress report 7
April 20, 2026
by
mimcc
This week was dedicated to a few unlisted bug fixes, as well as assisting my team with blockers. i also did some minor sound design work in the sound design slide card. i fixed some github localizatio...
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TOmmy_Weekly_Progress_report week31
April 20, 2026
by
yck.suki
This week I moved my UI button design card to the “Done” column after creating and placing the initial button visuals into the menu. I also moved my UI testing and functionality card to “In Prog...
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devlog sl
April 20, 2026
by
sabrinale1
Claim: This week I moved the card [tilemap] to the "Done" column because that what i completed this week. Evidence: This screenshot shows the completed tilemap with all tiles placed to form the level...
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Hanna_Weekly_Progress_report week31
April 20, 2026
by
Cxuan2025
Claim:This week I moved “Create the design of the lost and victory box” to the Done column. I'll work more art stuff at next week. Evidence:I created a victory screen featuring a red background pa...
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KL_Weekly_Progress_Report_week 31
April 20, 2026
by
kyl333
#devlog
This week i moved the "Game Design Doc V2" and "Final mood board" to the done column. In the GDD, i had to draw a sort of timeline on each of the core game loops: the second to second loop, minute to...
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Alpha 0.1 out now!
April 17, 2026
by
mimcc
this update fixed the punches so that it's an actual game you can fight in! we are currently having a problem where all the game's files are being shared on github, except for animations, so thats why...
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different type and size of tile wall _ hanna
April 15, 2026
by
Cxuan2025
Claim: This week, I moved Bricks and Wall Tileset to the Done column. Next week I want to keep fixing the wall tiles, test them in more scenes, and keep working on the item sprite. Evidence:This wee...
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mxm weekly progress report
April 13, 2026
by
mimcc
this week i worked on finally finishing the animation system, and it is just as modular as i hoped. i also fixed the stamina bar so now it actually displays how many dashes you have. and i added paink...
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weekly update art work part 6
April 13, 2026
by
yck.suki
Claim "This week I moved [Name of Design/Background Card] to the 'Done' column. I also moved [Name of next Design Task] to the 'In Progress' column because that is the next phase of the environmental...
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devlog sl
April 12, 2026
by
sabrinale1
Claim: This week I moved [tilemap] to the "In Progress" column because that is what I am currently focusing on in our project. Evidence: For evidence, I included screenshots of my Godot project showin...
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VL_WPR_Devlog6 KL
April 11, 2026
by
kyl333
This week I moved the "Alpha build" card to done, as well as worked on the "mood board final version" in the in progress tab For the Alpha build, it was made by exporting the files in godot and zippin...
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MXM weekly report 5
March 25, 2026
by
mimcc
#devlog
Last week was also not the best. i am working so slowly on this one part of the project, and i just dont know why. last week i also worked on the new animation system, i have come to a breakthrough, b...
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MXM weekly progress report 4
March 25, 2026
by
mimcc
last week, the change animation method for player box, remains unmoved. i have been working on it for a while, and i cant even tell you what progress i made. its one step forward, one step back. i see...
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devlog sl
March 23, 2026
by
sabrinale1
Claim: This week I moved [tilemap] to the "In Progress" column because that is what I am currently focusing on in our project. Evidence: I was absent on Friday, so I wasn’t able to take screenshots...
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weekly update art work part 5
March 23, 2026
by
yck.suki
This week I finished the trash can pixel art and moved it to done, I spent time making sure the shapes and shading looked right so it fits the game style and doesn’t look out of place, and right now...
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Weekly Progress Report Devlog__Hanna:Bricks and Wall tileset
March 23, 2026
by
Cxuan2025
Claim This week, I moved the following cards to the done column Bricks and Wall tileset drew several Bricks and Walls Evidence I made a brick tile set for the game. At first, I tried using only one re...
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Devlog Number 4 -K
March 22, 2026
by
kyl333
This week I moved the card "choose a game name" to the done tab and i also moved the "Begin lore doc" card to the in progress tab. -LORE DOC- so for the evidence, we have the screen shot, where you ca...
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devlog sl
March 16, 2026
by
sabrinale1
Claim: what i work on this week (tilemap) This week I worked on adding a tilemap into the Gadot project. Evidence: the attachment above is my evidence and i have added it to the gadot. Reasoning: My t...
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weekly update art work part 4
March 09, 2026
by
yck.suki
Claim: "This week I moved the Pause Menu UI card to the Done column. I also moved the Restart Button / Pause System Testing card to the In Progress column because that is what I am currently working o...
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sl devlog
March 09, 2026
by
sabrinale1
claim: This week in class, I continued working on the tiles for our game by improving the tilemap. I focused on adding and adjusting tiles and making sure they fit together properly. Evidence: During...
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Weekly Progress Report Devlog__Hanna _ Tile map
March 09, 2026
by
Cxuan2025
Claim: This week, I moved the following cards to the done column Lab Wall Tiles drew several wall tiles such as vents and panel structures using pixel art Lab Table Objects designed lab tables with sm...
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VL_WPR_Devlog4 -k
March 08, 2026
by
kyl333
Claim: This week i didn't move anything to the done tab and didn't move anything new to the in progress tab. I am still working on the gun enemy. (too many bugs) Evidence: In the code and the gif, i a...
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Weekly report_ Tile Map Design _Hanna
March 02, 2026
by
Cxuan2025
Claim: This week I am currently working on “Tile Map Design” , and I moved it to the “In Progress” in the board. I will continue working on it next week since it is still not finished. Evidenc...
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weekly update art work part 3
March 01, 2026
by
yck.suki
Claim: This week I moved “Health Bar UI System” to the Done column. I also moved “Player Damage & Regeneration System” to the In Progress column because that’s what I’m currently working o...
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devlog sl
March 01, 2026
by
sabrinale1
Claim: This week in class, I worked on the tilemap for my project by placing tiles and building the layout of the map. I focused on organizing the design and making sure everything was lined up correc...
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MXM weekly progress report 3
February 28, 2026
by
mimcc
This progress report covers two weeks of work rather than the usual one. in week one i put together the box prototype form the separate pieces we had. we had a player and an enemy and we needed them t...
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Devlog Number 3 - kyle
February 28, 2026
by
kyl333
#devlog
Claim: This week I moved Make a basic shooting enemy to the in progress tab as i am working on it right now. Evidence: [I made it so that when the enemy detects the player, it spawns in the bullet sce...
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weekly update art work part 2
February 09, 2026
by
yck.suki
Claim: This week I worked on the Tilemap design for our game level. Evidence: I created a basic tilemap layout that shows the ground, walls, and main paths the player will move through. It’s a rough...
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Week 2 Devlog :Made some new Items __ Hanna
February 09, 2026
by
Cxuan2025
Claim: This week, I worked on drawing top-down furniture for our game, including tables and chairs from different angles. I also studied several top-down games to better understand their layout and ar...
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MXM Week progress report 22 Devlog 2
February 09, 2026
by
mimcc
#devlog
this stuff dun got done. i spent most of the week working on getting incompatibility problems working. and then i threw together a sub par animation handler. this stuff dun got worked on. I'm working...
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sl devlog 2
February 08, 2026
by
sabrinale1
1
Claim: I enhanced the Game Development worksheet by making it more professional, incorporating different types of music and sound effects, and clearly specifying which keys trigger each action. Eviden...
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Devlog Numero Dos - kyle
February 07, 2026
by
kyl333
claim: This week I worked on the card " make enemies need line of sight to detect the player". Evidence: so in this screenshot, you can see that i am setting up an area2d, as well as the ray cast as y...
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sl devlog 1
February 02, 2026
by
sabrinale1
This week i worked on the game design document. My team asked me to work on this so we can reference it in the future...
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Logo design and some new item
February 02, 2026
by
Cxuan2025
Claim : This week, I worked on making a pixel art logo for our group game and also created some new item visuals. This matches the task I was working on according to the board. Evidence: The screensho...
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weekly update art work part 1
February 02, 2026
by
yck.suki
This week I worked on designing the starting background for the game, which matches the task listed on the board. Evidence: I created an early draft of the background to explore how the main room shou...
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Devlog Numba 1 - kyle
January 31, 2026
by
kyl333
Claim: This week I worked on creating a basic walk forward and attack enemy Evidence: the red octagon thing is the field of view that the enemy can see, and the red box in front of the character is th...
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