devlog sl


Claim:

This week I moved [tilemap] to the "In Progress" column because that is what I am currently focusing on in our project. 

Evidence: 

 I was absent on Friday, so I wasn’t able to take screenshots as proof of my work. However, I worked on adding the tilemap to our game in Godot, which allowed us to create a structured grid for the map. This will make it easier to design the level, and handle player movement and collisions. I created it by importing tile images into Godot, setting up a TileSet, and arranging the tiles in the TileMap node to form the basic layout of our level. Even though I don’t have visual proof, I contributed by setting up the tilemap system and helping the team build the game environment.

Reasoning:

My team needs me to work on the tilemap right now because the map structure is the foundation for adding enemies, obstacles, and interactive elements.

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